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TUTORIAL: Bringing in color and textures from 3ds to mudbox and back to 3ds with textures applied.
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Objective:
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Bringing in color and textures from 3ds to mudbox and back to 3ds with textures applied.
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1. Finish up a Basic model of your object.
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https://images.plurk.com/4641427_361f8e0d267d9aa32c04af1fe4681bd2.jpg
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2. Add the "Unwrap UVW".
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- Select Your object
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https://images.plurk.com/4641427_2d0e81a757c19b8a960d7cce781dbaaf.jpg
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- Add Modifier called "Unwrap UVW"
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- Select the "Faces" selection tool.
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- Select All the Faces by clicking a key called (CTR + A).
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- Click the "Edit..." Tab.
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https://images.plurk.com/4641427_2e9f2b9939d19761e1379d19c8b7d610.jpg
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3. Making the UV Map Flat.
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-Make sure your all your faces all selected, if they are, they should be Red. (as shown below.)
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https://images.plurk.com/4641427_3d4e73317968a231fe99358390c9a997.jpg
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- Now we must get the Map in the center box by clicking Mapping Tab.
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https://images.plurk.com/4641427_9f1730d9ee4ed8f3ceeaedbf5dbd4076.jpg
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- After you have clicked on the Mapping, Click ok, the Defalut settings are normaly good to go.
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https://images.plurk.com/4641427_61e3b9e6cd37dc62ce6a67e4ae0b670d.jpg
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- Now your Faces should be flat, and you are now ready to Export your file as a (.OBJ)
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https://images.plurk.com/4641427_f46bed8efe054a4b9407ce5cc7608a88.jpg
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- I recommend you save your file in 3ds Max first, and then export, incase you want to edit your object in the future.
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4. Exporting Process
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- Export your file as a (.OBJ) & save your file in a place you will remember. (The Export Button can be found in File > Export.)
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- A window will pop up when you click save, the defalut settings are fine.
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https://images.plurk.com/4641427_2ef9de3e02b86b72bd3002055d36a07d.jpg
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5. You are now ready to Edit the colors and Textures in MudBox.
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- Open "MudBox" and "Import" the File you wish to edit. ( Select "Import" NOT "Import UV".)
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- I will not go over on how to use MudBox, but there are basic tutorials on the Auto-Desk website.
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- Once your have finished your Textureing and Painting Right click on the Paint layer, while paint tool is selected, and Export.
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This will save your UV image as a Layer with the paint, witch you can load in 3ds max.
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https://images.plurk.com/4641427_7ad70fbf66f96fc0abd3979f52c52a32.jpg
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https://images.plurk.com/4641427_c48509aa1aed9b0949774521149ace0a.jpg
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6. Adding the Competed UV Paint back into 3ds Max.
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- If you find the Image you have exported as a paint layer. You will notice it is a flat image of your paint texture.
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https://images.plurk.com/4641427_a1df99a5d4d3069954a0f8da6d22fb52.jpg
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- We are now ready to put this image back into 3ds max as texture.
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- Open up 3ds Max and open your orginal file of the object.
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- Go to the "Unwrap UVW" and click "Edit..."
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https://images.plurk.com/4641427_c7984bedb3a2eda62e55274ffa51d76d.jpg
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- Now Select the "Checker Pattern" option, and Select "Pick Texture". and then Select Bitmap.
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https://images.plurk.com/4641427_d977556722a3688f0409276f6ddb2214.jpg
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https://images.plurk.com/4641427_d24941da3b12b5fd17a25c7faef7c598.jpg
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- Load your Image, and it should Fit on "PERFECTLY".
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https://images.plurk.com/4641427_93a2fc32235b990ebf466fb979e8538f.jpg
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- Now Go to materials, make sure Arch & Design is selected, and select the squaure thats across from "Disfuse".
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- Select Bitmap, and load in your image.
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- Now Select the 2 Buttons that are shown in the Image and Apply your material.
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https://images.plurk.com/4641427_c92642400cbeaa63c5ac8c81790366b4.jpg
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7. Congratulations, you have Added Paint Texture to your object!
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https://images.plurk.com/4641427_d4ae27f283d31b4aefcbd931434b28ef.jpg
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*** END OF TUTORIAL ***
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If you have any Questions or comments, check out my Plurks, it will be called
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TUTORIAL: Bringing in color and textures from 3ds to mudbox and back to 3ds with textures applied.
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