The thing is that it was designed for an openspace anyway, so is very low-lag, doesn't expect many concurrent avs, not much physics etc.
Lots of http based scripting and data storage, features based on flags and sensors and puzzles rather than Hardcore Physics Action.
And $25 a month is an affordable price for a hobby.
you've already made your mind up
Well, maybe. I think I will try out some of the scripts on a standalone local opensim first.
Not the local one! I have no confidence in my ability to safely run a sim on my own machine. That is why one pays providers.
I have been writing some fairly detailed scripts in opensim that are working quite well at the moment. They use a lot of http...
...but that is good practice for complex things in SL as well.
Physics is still pretty bad, yes.
All right for wandering about and not falling through things, but best not to have moving prims that you want to stay on the grid.
They do often reset and so on, which is why I store any important data on external servers via http.
The usual AOs do not work, but I did make a "Simple AO" for opensim which works well enough.
Oh yes, you really have to trap the value of changed() or it will eat the entire sim.
I have seen that occurring.
It is still too early to migrate serious content to OpenSim grids if you want anyone to see them. But perfect for huge building and testing