Ordinal
says 2009-10-06T19:17:01.000Z
The thing is that it was designed for an openspace anyway, so is very low-lag, doesn't expect many concurrent avs, not much physics etc.
Ordinal
says 2009-10-06T19:18:52.000Z
Lots of http based scripting and data storage, features based on flags and sensors and puzzles rather than Hardcore Physics Action.
Ordinal
says 2009-10-06T19:19:14.000Z
And $25 a month is an affordable price for a hobby.
Prad
thinks 2009-10-06T19:25:46.000Z
you've already made your mind up
Ordinal
says 2009-10-06T19:36:26.000Z
Well, maybe. I think I will try out some of the scripts on a standalone local opensim first.
Ordinal
says 2009-10-06T19:47:34.000Z
Not the local one! I have no confidence in my ability to safely run a sim on my own machine. That is why one pays providers.
Ordinal
says 2009-10-06T19:50:35.000Z
I have been writing some fairly detailed scripts in opensim that are working quite well at the moment. They use a lot of http...
Ordinal
says 2009-10-06T19:50:45.000Z
...but that is good practice for complex things in SL as well.
Ordinal
says 2009-10-06T19:50:50.000Z
Physics is still pretty bad, yes.
Ordinal
says 2009-10-06T19:51:30.000Z
All right for wandering about and not falling through things, but best not to have moving prims that you want to stay on the grid.
Ordinal
says 2009-10-06T19:57:17.000Z
They do often reset and so on, which is why I store any important data on external servers via http.
Ordinal
says 2009-10-06T19:57:57.000Z
The usual AOs do not work, but I did make a "Simple AO" for opensim which works well enough.
Ordinal
says 2009-10-06T19:59:45.000Z
Oh yes, you really have to trap the value of changed() or it will eat the entire sim.
Ordinal
says 2009-10-06T20:00:19.000Z
I have seen that occurring.
Ordinal
says 2009-10-06T20:03:47.000Z
Good practice generally.
It is still too early to migrate serious content to OpenSim grids if you want anyone to see them. But perfect for huge building and testing