Dave says
16 years ago
Greebles, Nurnies, Tiles and Flair: Visualization By Analogy - Michal Migurski
latest #10
Dave
16 years ago
Referencing DiggSwarm
Dave
16 years ago
quick visualization of what's going on in the website.
Dave
16 years ago
Trulia Snapshot - snapshot.trulia.com
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Dave
16 years ago
(Josh you know about this) :-)
Dave
16 years ago
Talking about the game Dungeon Siege.
Dave
16 years ago
The concept of a tiled loading process - makes a segmented game feel seamless - no loading screens.
Dave
16 years ago
"The core problem that we had so much trouble with is that...there are no fixed places in the world to periodically unload and reload "
Dave
16 years ago
references World of Warcraft as another game that does this
Dave
16 years ago
referencing maps with the "greebling" effect (details that help provide scale through minor details on the surface of a larger surface)
Dave
16 years ago
Shows a photo of times square with all the advertising marked as giant white boxes. Half the photo is marked out. Interesting
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