Fearyfox(Reyn)
4 months ago
Trying to figure out what I need to do to update all my old products for PBR is.... fun.
latest #7
Fearyfox(Reyn)
4 months ago
Then again, trying to figure out why my mirror takes too long to adjust when I shift is too....
Gogo ♔
4 months ago
Change mirror resolution to 2048 and frame rate to every 2nd or higher, it’s at graphics settings screen
Jack
4 months ago
And turn the resolution back down if your computer can’t handle every 2nd frame or higher at 2K
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Jack
4 months ago
For the products, if you use Substance Painter, depending on how you’ve set your textures up, you might be able to just change the project configuration from spec gloss to metallic roughness and export the gltf file
Jack
4 months ago
Like if you used built-in substances or ones downloaded from the asset library, they should be setup for the metallic roughness workflow
Fearyfox(Reyn)
4 months ago
gogolita: Oh.... I'll change the resolution - but I had the frame rate to every frame. Advantage of having a beefy graphics card for rendering video and animations.
Fearyfox(Reyn)
4 months ago
MarkusSlingshot3: I did do the blank textures for the mirror I made, but I'll be looking into seeing if there is a mirror - but I used a library material for the makeshift frame and it looks nice. I'm hopefully that being able to export materials from blender will really help my older things.
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