thetaClysm
4 months ago
i have a pet peeve when it comes to video game guides
latest #13
thetaClysm
4 months ago
https://images.plurk.com/4H5DoqXMS42S4ZYig8VZ37.png and it's when they apply the absolute most literal possible interpretation of the word "walkthrough"
thetaClysm
4 months ago
imagine i got like halfway through this stage and got stuck and tried consulting a guide
thetaClysm
4 months ago
what would i learn from this?
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thetaClysm
4 months ago
fucking nothing
thetaClysm
4 months ago
speaking generally about Guides Like This, unless you were already following that specific guide from the start, it becomes almost impossible to glean useful information from it
Danainai
4 months ago
I guess it depends on the guide bc the overly wordy and explanatory ones I find so hard to find where the fuck I am. I also tend to prefer this style because I don't want spoilers just literal instructions. but diff games and ppl for diff guides, right?
thetaClysm
4 months ago
i'm not sure what definition of "overly wordy" we're working under that doesn't apply to the above image
thetaClysm
4 months ago
https://images.plurk.com/tW88RNWcmJOe4dXT7SCNq.png just for a benchmark here, i want to include an image from the exact same guide about an earlier stage in the same game, which i feel is much more useable/readable
thetaClysm
4 months ago
now, granted, this is a linear stage, whereas the previous section was concerning a very non-linear stage
thetaClysm
4 months ago
but like
thetaClysm
4 months ago
i feel it's noteworthy how, regardless of where you are in the stage when you decide to consult the guide, you can just jump straight to where you are and read what the guide has to say about that section
Danainai
4 months ago
overly wordy to me is when they start describing what's happening in the story and stuff, but not as an indicator of where you are in the story, even tho we are.. playing the game??? we can see what's happening???
Danainai
4 months ago
you aren't wrong about jumping straight to a section tho- that IS critical
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