Snake-Kun
3 days ago
I’ve had a vague idea for a TT rule set focused on fighting an endless swarm of alien bugs, but I don’t have much experience designing these types of things
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Snake-Kun
3 days ago
Your Zerg, your tyranids, etc etc etc
Snake-Kun
3 days ago
But the vague idea I had was that in addition to fighting the big bugs
Snake-Kun
3 days ago
There’s also just an endless sea of zerglings that don’t have individual stats
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Snake-Kun
3 days ago
Instead you all just have a measure of how close The Swarm is
Snake-Kun
3 days ago
No real battle map, or a highly abstracted one
Snake-Kun
3 days ago
The Swarm advances by X distance ranks depending one what elite bugs are nearby
Snake-Kun
3 days ago
You’re all in cool mecha armors festooned with guns
Snake-Kun
3 days ago
But most of your guns are just dedicated to clearing space so you can fight the big bugs without getting submerged in a sea of claws
Snake-Kun
3 days ago
Maybe a battle “map” like in Lancer Battlegroup
Snake-Kun
3 days ago
Just a series of concentric rings
Snake-Kun
3 days ago
Divided into sixths, let’s say
Snake-Kun
3 days ago
Eh
Snake-Kun
3 days ago
Okay the concentric rings only works if you have like a central base
Snake-Kun
3 days ago
Maybe some kind of big carrier tanks thing
Snake-Kun
3 days ago
Sindri’s Garden, The Onbu, what have you
Snake-Kun
3 days ago
So then you have characters moving around within that range, clearing the path forwards
Snake-Kun
3 days ago
This is sounding more like a board game than an rpg, honestly
Snake-Kun
3 days ago
Honestly you know what this is?
Snake-Kun
3 days ago
This is a challenge scene in a valor game
Snake-Kun
3 days ago
Or a hybrid scene
Snake-Kun
3 days ago
Protect the base while fighting bug monsters
Snake-Kun
3 days ago
Use mounted guns on your mobile base to push back The Swarm
Snake-Kun
3 days ago
You get major penalties for trying your fight in parts of the map that are swarmed
Snake-Kun
3 days ago
Trying to*
Snake-Kun
3 days ago
It would be a lot of work to keep track of it all but I think if you balanced it well it could be VERY exciting
Snake-Kun
3 days ago
In a tense sort of way
Quinnfernal
3 days ago
I like the idea of taking a big valor map and splitting it into zones that have a heat rating indicating how many zerglings are in them
Snake-Kun
3 days ago
Yeah that’s the basic idea
Snake-Kun
3 days ago
It’s very much the feel of fighting the tyranids in SM2
Snake-Kun
3 days ago
Individual hormagaunts are harmless
Snake-Kun
3 days ago
Mostly
Snake-Kun
3 days ago
But like if they get too thick around you the damage can start really building up
Snake-Kun
3 days ago
You want to be focusing on killing the warriors but sometimes you gotta take a bit to clear out the chaff
Snake-Kun
3 days ago
If we’re doing this in Valor then you could have The Swarm collectively have a character sheet
Snake-Kun
3 days ago
With technique limits of like “can only be used in zones where the swarm strength is above X”
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