SO MANY default, if you tilt the stick, to a brisk jog
no one moves for hours on end at a brisk jog unless they have to
make walking easy in games
I do struggle to conceive of how you would stop the player from using whatever available form of movement is or even just arbitrarily feels slightly faster than walking
humans walk. but also when we don't have to expend physical effort we want to go fast
I think N64 Zelda is the definitive case study in this. most people compulsively roll over and over if they have to travel any distance on foot in those games
rolling over and over being,
not in fact any faster than Link's run cycle
I'm not disagreeing with your idea here I just think
it's an interesting direct conflict between immersion and player psychology
and I held it down most of the time
But I appreciated that there was a way to walk like a normal person
oh okay yeah reparsing the point
run button is always superior to default run. except maybe on keyboard/mouse?
because the Go Faster Impulse actually LOVES having to hold something down for full speed
I'm certainly not implying that you shouldn't be able to run
I want an option for "confident stride" other than tilting the analog stick slightly
the cardinal sin is, of course
literally even THINKING about
having a sequence where you are supposed to follow someone
whose walking speed is not exactly the same as either your walk or run
somehow 20 million games and counting have failed this test
ghost of tsushima is like. the only game that matches NPC speed to yours when you're supposed to be following someone.
yet another reason why it's one of the best games ever made.
The NPC walk speed could be. Framerate linked.
but also to the point of the plurk: have it be a toggle bc the idea of having to keep a button held down just to run for the ENTIRE GAME is a completely unbearable thought
Yeah having to hold a button down to run is fine
"It's effort" SO IS RUNNING
the thing about holding the button down is
it reminds you that you're not moving at the default speed
which makes it, in your brain
admittedly sometimes you have to get used to doing the Fromsoft Claw
to manipulate the camera while running
yeah that's another reason why needing to hold a button while running would suck
also if i wanted to expend effort to run i'd
actually run, i wouldn't be playing video games
See you're the one speaking sense here
that argument is reasonable
i have the monster hunter brainrot, man
because i'm like "sure you hold the shoulder button down to run, that's the ideal, right"
yeah I feel like... the only games that really don't default to 'run' are RPGs (why????? RPG walking is usually tile-based which is AGGRESSIVELY slow) or stealth games
The game I cited earlier as a good example of walking feeling good, assassin’s creed, is a stealth game