Strawberry is
14 years ago
looking for help with a specific problem in Maya. I want it to work like Second Life, damn it!
Strawberry
14 years ago
. In Second Life, a trick I often use to snap objects, is by moving prims to the "actual" location of other prims.
Strawberry is
14 years ago
there a way to determine the "actual" location of a peice of geometry, or a specific vertex in Maya?
MysticalDemina says
14 years ago
look into taking classes from Xenius Revere. He has excellent classes on using Maya for SL
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Gracie
14 years ago
Strawberry!!! WOW!!! Haven't seen you in ages..how are ya? sorry dont know much about Maya...hehe
/root/Hart says
14 years ago
if u use 3dsmax there is a free software to build like in SL and import all baked texture into SL