Okay - so I wanted to know what has changed since I've been away from SL. I do go online every once in a while but it doesn't seem that dif
latest #11
mesh - I've looked into. Aside from removing the vertices limitation - they aren't that fab cause they aren't flexi.
unless there's a way to make them flexi?
script memory? What is that?
It's still early days on mesh so, other then really getting people ready for it, designers used to rigging, it's a start
check wiki for any big advancements/changes. I haven't paid attention to changes to script memory limits
Do you use it? The rigging I saw blurbs of on the blogs etc.
I wear and love mesh, been playing in maya and blender. Nothing clothing related so no rigging.
hmm - I'll have to look into it more. Sounds fun!
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