I don't mind some abstraction but I wish they could make HP more believable. "Luck and Cosmic significance" doesn't cut it IMO.
There should be other ways of incapacitating an opponent other than wilting their HP to zero. Wizards should incorporate penalties from...
sustaining a lot of wounds, maimed limbs, etc. and not be able to fight at 100% until all his/her HP has been depleted. Granted certain...
creatures/monsters would have some immunity to pain. But I think that it makes the game more interesting though a little more complex.
I still advocate my take that Hit Points and Health Points should be separate values.
Yup. I like your take since certain attacks like backstab and poison become much more lethal. Actually the Star Wars D20 RPG had something
similar to your idea. Dunno why Wizards doesn't follow it when its their product.
Honestly, they should get rid of healing surges or whatever they'll call it in 5th ed. It doesn't make sense and it gives a video game vibe.