what I love about Blender and SL is the way things that don't work one day magically work the next, and other things that used to work just break randomly. Keeps it exciting. /sarcasm
i don't even know if this time it was blender or SL. a model i uploaded yesterday would not work with a script i put in it..even though that script worked in another similar model. Uploaded the SAME model today
i got a "math error" and bc the item was small i thought it might have something to do with that, but I made it bigger and it didn't help. Turns out, the way I uploaded the mesh, the root prim was really small,
Ahh. Hmm, yeah that could give issues in general. SL imposes an arbitrary limit on prim 'size' as defined by its thinnest point. So if the script was doing something to try to go under that, it could error.
but...the script works just fine on that little part, as long as its not the root. which doesn't make sense to me except that it's SL so I expect random shit like that.
ely_eilde: it may be the way the script is written- they generally use a slightly different way to deal with it all on the root prim than on the rest of the child prims.