just ely says
9 years ago
what I love about Blender and SL is the way things that don't work one day magically work the next, and other things that used to work just break randomly. Keeps it exciting. /sarcasm
latest #11
Cyclic
9 years ago
never a dull blender moment really
just ely says
9 years ago
i don't even know if this time it was blender or SL. a model i uploaded yesterday would not work with a script i put in it..even though that script worked in another similar model. Uploaded the SAME model today
just ely says
9 years ago
to start troubleshooting...and today the script works.
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Elroth
9 years ago
Could be issues with the script, possibly it triggers on rez or needed reseting or something. Was it your script or a bought one?
just ely says
9 years ago
i got a "math error" and bc the item was small i thought it might have something to do with that, but I made it bigger and it didn't help. Turns out, the way I uploaded the mesh, the root prim was really small,
just ely says
9 years ago
and when i unlinked/relinked with the larger object as the root, everything worked.
just ely says
9 years ago
oh, it's a resize script..so...that's why size mattered I guess.
Elroth
9 years ago
Ahh. Hmm, yeah that could give issues in general. SL imposes an arbitrary limit on prim 'size' as defined by its thinnest point. So if the script was doing something to try to go under that, it could error.
just ely says
9 years ago
but...the script works just fine on that little part, as long as its not the root. which doesn't make sense to me except that it's SL so I expect random shit like that.
Elroth
9 years ago
Hmm. Without seeing the script or it in action that's a hard one to call, but at least you found a way around it. That's the important bit!
Allegory says
9 years ago
ely_eilde: it may be the way the script is written- they generally use a slightly different way to deal with it all on the root prim than on the rest of the child prims.
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