Dancing Mad
8 years ago
So, Nowhere has been subtly pointing at vehicular combat ... more than once, but...
latest #40
Dancing Mad
8 years ago
Is it wortjwhile? Assuming we end up in a light frigate, there's a -10 to all pilot checks
Dancing Mad
8 years ago
Same penalty for piloting the death star
small letter
8 years ago
vehicular combat lets you do a lot of things that make space combat survivable
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small letter
8 years ago
including being able to negate a shot by awesome flying skillz
small letter
8 years ago
its Very worthwhile
Dancing Mad
8 years ago
So with only a +10 in the skill, I'd need to roll a 19 or higher just to be a better defense than a stock yt models reflex.
Dancing Mad
8 years ago
I am quite interested in being the pilot, though, especially since wilco is So Much gunner.
small letter
8 years ago
in which case yeah you need vehicular combat
Dancing Mad
8 years ago
Also, I have basically lost complete control of this character, so why not.
small letter
8 years ago
(LOL)
Dancing Mad
8 years ago
Whoops, just saw responses, plurking from phone.
Dancing Mad
8 years ago
So you think feat is good idea?
small letter
8 years ago
i think its v good idea
Dancing Mad
8 years ago
Okay. Nowhere, is there any way to reduce penalty to point where it doesn't require a 20?
Dancing Mad
8 years ago
Maybe some kind of combat thrusters or pilot bonuses?
Dancing Mad
8 years ago
I'll probably be taking it next level, regardless.
Dancing Mad
8 years ago
Just curious.
NowhereMan
8 years ago
Oh, I like this game. It's called "Let's List All of the Reasons Why Sean is Wrong"
NowhereMan
8 years ago
I haven't gotten to play that game in years
NowhereMan
8 years ago
Firstly, Vehicular Combat does two things: let you negate hits, and let you use shipboard weapons without penalty.
NowhereMan
8 years ago
That first thing is by far the most useful, and given that your average YT-1300, or the Dynamic-class that you're fond of, has a Reflex Defense of 12
NowhereMan
8 years ago
it's a pretty useful thing to be able to do.
NowhereMan
8 years ago
As for reducing the ship's size modifier, no, there's not a whole lot you can do about that.
NowhereMan
8 years ago
Regarding whether or not VC is worth a feat slot, regardless of its actual usefulness (of which there is a lot), it's a required feat for most of the piloting feats and most ship-related prestige classes
NowhereMan
8 years ago
Now, for the Pilot skill, there are a lot of ways to get piloting bonuses
NowhereMan
8 years ago
The most obvious of these is Skill Focus
NowhereMan
8 years ago
But the Personalized Controls modification can give you a bonus, and there are other feats and talents that can improve piloting
NowhereMan
8 years ago
There is a modification called Combat Thrusters, which is useful, but it doesn't actually reduce size penalties, but rather lets you treat a space transport as a fighter for the purposes of dogfighting and
NowhereMan
8 years ago
being targeted by a capital ship
Dancing Mad
8 years ago
Well, the above actually confirms my cranky suspicions, though I do admit that I was looking at the yt-2400...
Dancing Mad
8 years ago
But it would be good anyway, if I devoted more feats into it...
Dancing Mad
8 years ago
<i>strangled choking noises </i>
Dancing Mad
8 years ago
So I'll probably go ahead add devote levels 3 and 9 to being a badass pilot, since 6 is going into natural leader.
Dancing Mad
8 years ago
muffled sobbing
Dancing Mad
8 years ago
Thus my combat feats will start coming online from 12-15.
Dancing Mad
8 years ago
Though really, meh. Wilco has that covered as soon as he picks up his big gun.
Dancing Mad
8 years ago
And I won't be too bad anyway.
Dancing Mad
8 years ago
Plus, I kinda like some of the maneuvers in sotg.
Dancing Mad
8 years ago
Ok, I've worked out how to get in some piloting skills. As noted above, 3rd will be the first major pilot level.
Dancing Mad
8 years ago
Also, 9th will likely be Ace Pilot + a couple maneuvers.
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