Hm, I'm listening! Let me hear your stuff!
Basic idea is to frame the PCs as members of a sentai squad. Each member would draw and play cards from a standard poker deck to make actions, using the suites and values of cards as a random number generator (but you'd have some control, as you can choose which cards to use)
cards used in actions would fill up the "team hand", and as you make poker sequences you'd unleash special moves... a pair or a triple would give your team small buffs, but if you manage to land a royal straight flush that means you can use the "team hand" to launch a devastating 5-man finishing move.
Hmmm... I'll admit I'm never a huge fan of using playing cards as game mechanics for this stuff. But I -do- see what you're putting down as a concept.
(I think it was... Shonen Final Burst that I bounced off of that had a playing card mechanic?)
I -do- like the idea of building things together for sentai moves, that's got some really strong legs.
Of course, thats just a rough idea, I gotta read more to develop it better... But the only reason I'm going for the playing cards idea is to mechanically suggest the idea of building together the moves
Yeah, I definitely see that. I'm wondering offhand if you could like... find a way to do that without making the playing cards the central mechanic but it's a good like... physical prototype, I think is the word, at least?
Another huge inspiration is the Audience idea from Chroma Squad.. we may or may not draw upon that source... Do you know it?
Oh yeah, I -did- play Chroma Squad. I liked it but it wasn't deep enough to do a replay on for my dismay.
But I loved the Audience mechanic.
ooh boy, Shonen Final Burst is WAY more complex than I think it should
I DO like, however, the idea of mapping each suite to a different technique
Yeah, there's definitely some good concepts in there that feel a little too complex.
I'll write a small prototype to be able to playtest it
Just found this:
Tokyo Heroes Sentai RPG By Ewen Cluney
I feel like Mark's talked about Tokyo Heroes before, I'm not sure if that's the one that's actually like... 'good' from Cluney.
good being a matter of relativeness.