[Tabletop/D&D] A few friends of mine want to start an online tabletop game to help everybody keep in touch, but most of the group is newbies, and none of us have any experience DMing. Long shot question: anybody out there looking to flex their DM muscles with a group of n00bs? And some more general inquiries:
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1. what have been y'alls experiences with soliciting strangers as DMs (from places like /r/lfg)? where did you look, did you find anyone, did it go fine or was it a disaster?
2. does anyone have experience with pre-made mini campaigns, especially with inexperienced players? we're thinking of trying a "baby's first DMing" thing where one of us mods using a premade as a starting point, or possibly even a round robin where everybody in the group takes a turn being the DM for a single-session campaign.
ɪ ᴀᴍ ɪʀᴏɴ ᴍᴀɴ
5 years ago @Edit 5 years ago
(for the round robin we were thinking something like a heroes-for-hire setup, where we keep the same characters and universe but each session is a standalone "job")
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aaaand I had a 3rd thing that I am totally blanking on
womp womp
I guess I'll add it if it comes back to me
duck bastard
5 years ago
want me to replurk? if not, i can ask on my own since i know i have a lot of nerds. i'm pretty sure someone i know has also helped intro people to dnd online
ɪ ᴀᴍ ɪʀᴏɴ ᴍᴀɴ
5 years ago @Edit 5 years ago
trilies hmm, sure, I think replurking should be fine
thanks!
duck bastard
5 years ago
duck bastard
5 years ago
i wish i could remember who exactly it was that did newbie game runs.... curse you, shit memory
ArtIsArt
5 years ago
I GM! I've never solicited a gm, but I have a lot of experience with modules; they're pretty good, but don't generally expect RP, so take longer than they should. Are you going to use roll20?
ArtWildentanzen not sure, none of us has ever done an online tabletop before so we don't know much about the options. is roll20 what you'd recommend?
ArtIsArt
5 years ago
Absolutely. It's a convenient and free tool for dice-rolling, mapping, AND chat.
Yon Mistletoe
5 years ago
Premade campaigns are fine. Also, GMing is definitely hard work, but it's not difficult, it's mentally taxing, if that makes sense.
Yon Mistletoe
5 years ago
I'm the usual GM in my group
ArtIsArt
5 years ago
You can pay a little to access from phones, alternately.
ArtIsArt
5 years ago
I'm the usual gm in mine!
Uncontrollable
5 years ago
Okay, so modules can be tricky for a first-time DM.
Uncontrollable
5 years ago
It's great to have all that information at hand! But at the same time, it can be difficult to go off-road, as players almost inevitably do.
Yon Mistletoe
5 years ago
^ That's the effort. Modules describe a place and people. That stuff is just busywork. The mentally taxing part is running a constant simulation of what things do when you poke them. That includes improvising what to do when players jump the railroad
Uncontrollable
5 years ago
Knowing that, however, is a great way to counteract it. And a GM in that situation should definitely be with a group who understands and is willing to accommodate the basic premise. If you have that, you're honestly in great shape to begin.
Yon Mistletoe
5 years ago
In my experience, "good" players will hop the rails just as readily as "bad" players will. The difference is, "good" players just jump to the wrong conclusions. They think the adventure hook is worldbuilding and the worldbuilding is an adventure hook (Happened to me.) The "bad" players are actively trying to break stuff.
Yon Mistletoe
5 years ago
The former will be accommodating when you need to try to nudge things back in the right direction. The latter will not stop fucking up your game because that's what they're looking for. The latter should not be in your game unless you're okay with that.
Yon Mistletoe
5 years ago
Good players who jump the rails will typically get back on them if you're not too much of an asshole about steering them back
I'm a beginning DM doing a Homebrew and I can say it's a lot of learning in the beginning, but if everyone is a noob then it makes it a little easier since you're all learning together
and if you fuck up a rule you can just retcon shit later and everyone understand s
ArtIsArt
5 years ago
I've done homebrew and modules and they're right.
ArtIsArt
5 years ago
Fortunately my favorite AP (adventure path, a set of 6 long modules in pathfinder) is pretty linear at first.
Uncontrollable
5 years ago
I suppose the question is, what system?
Kayskringle
5 years ago
That's what I was about to ask too, what system(s) y'all looking at?
Uncontrollable
5 years ago
I do think 5E is the best selection for a new group with the caveat that it puts a lot more weight on the DM to improvise.
ArtIsArt
5 years ago
Yep.
ArtIsArt
5 years ago
But a trick!
ArtIsArt
5 years ago
If you have a custom enemy, roll d4 and that's their bonus. That's all.
ArtIsArt
5 years ago
To whatever.
ArtIsArt
5 years ago
At low levels.
Yon Mistletoe
5 years ago
5e is very improvisation-friendly, IMO, because it's streamlined
ArtIsArt
5 years ago
It is!
ArtIsArt
5 years ago
I run 5e, 13th Age, and Pathfinder.
Yon Mistletoe
5 years ago
I prefer 3.5e because I enjoy all the crunch and cruft, but then, I'm a certifiable masochist of the highest order.
ArtIsArt
5 years ago
And very rarely Ironclaw, but that's just cuz my friends are furries.
Uncontrollable
5 years ago
Improvisation mandatory, more like. The DM is going to get called on to set check difficulties and arbitrate things not covered by the rules a lot more than, say, 3.5. That has its good sides and bad, though overall I still favor it for a new DM.
Yon Mistletoe
5 years ago
Well, that also means you can just go with whatever feels right and who's gonna call you on it?
ArtIsArt
5 years ago
Yep.
ArtIsArt
5 years ago
Pathfinder is crunchier than even 3.5 ime, but I love it for having rules for everything.
Uncontrollable
5 years ago
(Pathfinder 2 looks delightfully insane.)
Yon Mistletoe
5 years ago
Pathfinder is just 3.5 with more shit, yeah
Yon Mistletoe
5 years ago
if PF2 is anything like Starfinder, they can keep it, Starfinder is ass
ArtIsArt
5 years ago
Starfinder's fine.
ArtIsArt
5 years ago
PF2 is kinda pathfinder crossed with 5e from what I heard.
Kayskringle
5 years ago
I um. Also may have some modules for the more old school D&D, if you need/want some stuff. Especially for RAVENLORFT but I also gots L5R and Dark Sun and etc.
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