Why ‘quality’ of interaction?
Overbeeke: “We thought for quite a while and finally chose this title because of the focus on aspects such as.
當Steve Jobs說"People think it's this veneer — that the designers are handed this box and told, 'Make it...
超不正式 <第一屆桌遊 x 使用者經驗 x 心理學>聚會,玩了三款桌遊,講到三款專業用途遊戲引導工具,認識了三個桌遊玩家/設計師,討論了幾個Gamification與使用者經驗及研究,跟桌遊之間的交集的想法,雖然人不多,小小聚還是很有趣!