yarnsh
@yarnsh
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Karma95.61
Canada
yarnsh
1 weeks ago
Still no willpower, maybe after the car stuff gets figured out I'll have some brain juice.
yarnsh
1 weeks ago
I have a very rough idea of how I want to do this sync stuff but actually starting on it feels daunting, don't wanna. Just want to sleep
yarnsh
1 weeks ago
Today was spent brainstorming how to sync the player controlling weapons, no good answer came to me yet. Also replacing the CPU cooler in my PC.
yarnsh
2 weeks ago
Getting back into it, improved the netcode for the worms characters and most of the weapons. Need a big think on how to handle the special weapons that take away character control, thats a bit harder to sync
yarnsh
2 weeks ago
No dev yesterday and not planning on any today either. The break is doing wonders for my brain at least, might go back to being insane on the weekend, we will see.
yarnsh
2 weeks ago
No dev today, messed around with that doodle earlier to try and practice a little. Its very rough but I don't hate it I guess.
yarnsh draws
2 weeks ago
https://images.plurk.com/2vVR2ba7ZDtC8heNGZIFu9.png
yarnsh
2 weeks ago
Another rest day, planning to really switch back to worms after the birthday game is actually delivered. Christmas season isn't making it easy to focus either.
yarnsh
2 weeks ago
I've taken a look at the worms game again, I need to rework how the networking works for objects. Need to reduce the network load and make it more desync resistant if possible because I saw issues testing with a friend.
yarnsh
2 weeks ago
Got another playtest, some hard to reproduce stuff, some minor lighting complaints, honestly I think its clean enough of a result to have this be the release (with the credits updated).